出现10061主机拒绝问题是由于我在接受连接以后没有继续accept且超过backlog数,libuv中一个uv_tcp_socket可以接受32个连接,其余的连接会以失败结束。
现在解析下源码,观察为什么会出现这种现象。
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 | int uv_tcp_listen(uv_tcp_t* handle, int backlog, uv_connection_cb cb) { unsigned int i, simultaneous_accepts; uv_tcp_accept_t* req; int err; assert(backlog > 0); if (handle->flags & UV_HANDLE_LISTENING) { handle->stream.serv.connection_cb = cb; //设置回调函数 } if (handle->flags & UV_HANDLE_READING) { return WSAEISCONN; } if (handle->delayed_error) { return handle->delayed_error; } if (!(handle->flags & UV_HANDLE_BOUND)) { //若在调用listen之前未绑定则绑定 err = uv_tcp_try_bind(handle, (const struct sockaddr*) &uv_addr_ip4_any_, sizeof(uv_addr_ip4_any_), 0); if (err) return err; if (handle->delayed_error) return handle->delayed_error; } if (!handle->tcp.serv.func_acceptex) { //确保AcceptEx函数可以已加载 if (!uv_get_acceptex_function(handle->socket, &handle->tcp.serv.func_acceptex)) { return WSAEAFNOSUPPORT; } } if (!(handle->flags & UV_HANDLE_SHARED_TCP_SOCKET) && listen(handle->socket, backlog) == SOCKET_ERROR) { return WSAGetLastError(); } handle->flags |= UV_HANDLE_LISTENING; handle->stream.serv.connection_cb = cb; INCREASE_ACTIVE_COUNT(loop, handle); simultaneous_accepts = handle->flags & UV_HANDLE_TCP_SINGLE_ACCEPT ? 1 : uv_simultaneous_server_accepts; if (handle->tcp.serv.accept_reqs == NULL) { handle->tcp.serv.accept_reqs = uv__malloc(uv_simultaneous_server_accepts * sizeof(uv_tcp_accept_t)); if (!handle->tcp.serv.accept_reqs) { uv_fatal_error(ERROR_OUTOFMEMORY, "uv__malloc"); } //这一步simultaneous_accepts默认32,因此可以基本上猜测出只会调用32次AcceptEx for (i = 0; i < simultaneous_accepts; i++) { req = &handle->tcp.serv.accept_reqs[i]; UV_REQ_INIT(req, UV_ACCEPT); req->accept_socket = INVALID_SOCKET; req->data = handle; req->wait_handle = INVALID_HANDLE_VALUE; if (handle->flags & UV_HANDLE_EMULATE_IOCP) { req->event_handle = CreateEvent(NULL, 0, 0, NULL); if (req->event_handle == NULL) { uv_fatal_error(GetLastError(), "CreateEvent"); } } else { req->event_handle = NULL; } uv_tcp_queue_accept(handle, req); } /* Initialize other unused requests too, because uv_tcp_endgame doesn't * know how many requests were initialized, so it will try to clean up * {uv_simultaneous_server_accepts} requests. */ for (i = simultaneous_accepts; i < uv_simultaneous_server_accepts; i++) { req = &handle->tcp.serv.accept_reqs[i]; UV_REQ_INIT(req, UV_ACCEPT); req->accept_socket = INVALID_SOCKET; req->data = handle; req->wait_handle = INVALID_HANDLE_VALUE; req->event_handle = NULL; } } return 0; } |
接下来跟踪最重要的uv_tcp_queue_accept函数,这一步中解释了为什么会出现10061错误的原因
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 | static void uv_tcp_queue_accept(uv_tcp_t* handle, uv_tcp_accept_t* req) { uv_loop_t* loop = handle->loop; BOOL success; DWORD bytes; SOCKET accept_socket; short family; assert(handle->flags & UV_HANDLE_LISTENING); assert(req->accept_socket == INVALID_SOCKET); /* choose family and extension function */ if (handle->flags & UV_HANDLE_IPV6) { family = AF_INET6; } else { family = AF_INET; } /* Open a socket for the accepted connection. */ accept_socket = socket(family, SOCK_STREAM, 0); // 创建accept socket if (accept_socket == INVALID_SOCKET) { SET_REQ_ERROR(req, WSAGetLastError()); uv_insert_pending_req(loop, (uv_req_t*)req); handle->reqs_pending++; return; } /* Make the socket non-inheritable */ if (!SetHandleInformation((HANDLE) accept_socket, HANDLE_FLAG_INHERIT, 0)) { SET_REQ_ERROR(req, GetLastError()); uv_insert_pending_req(loop, (uv_req_t*)req); handle->reqs_pending++; closesocket(accept_socket); return; } /* Prepare the overlapped structure. */ memset(&(req->u.io.overlapped), 0, sizeof(req->u.io.overlapped)); if (handle->flags & UV_HANDLE_EMULATE_IOCP) { assert(req->event_handle != NULL); req->u.io.overlapped.hEvent = (HANDLE) ((ULONG_PTR) req->event_handle | 1); } //这一步调用了AcceptEx函数,之前的源码中可以看到循环调用了32次,因此最多只有32个连接 success = handle->tcp.serv.func_acceptex(handle->socket, accept_socket, (void*)req->accept_buffer, 0, sizeof(struct sockaddr_storage), sizeof(struct sockaddr_storage), &bytes, &req->u.io.overlapped); if (UV_SUCCEEDED_WITHOUT_IOCP(success)) { /* Process the req without IOCP. */ req->accept_socket = accept_socket; handle->reqs_pending++; uv_insert_pending_req(loop, (uv_req_t*)req); } else if (UV_SUCCEEDED_WITH_IOCP(success)) { /* The req will be processed with IOCP. */ req->accept_socket = accept_socket; handle->reqs_pending++; if (handle->flags & UV_HANDLE_EMULATE_IOCP && req->wait_handle == INVALID_HANDLE_VALUE && !RegisterWaitForSingleObject(&req->wait_handle, req->event_handle, post_completion, (void*) req, INFINITE, WT_EXECUTEINWAITTHREAD)) { SET_REQ_ERROR(req, GetLastError()); uv_insert_pending_req(loop, (uv_req_t*)req); } } else { /* Make this req pending reporting an error. */ SET_REQ_ERROR(req, WSAGetLastError()); uv_insert_pending_req(loop, (uv_req_t*)req); handle->reqs_pending++; /* Destroy the preallocated client socket. */ closesocket(accept_socket); /* Destroy the event handle */ if (handle->flags & UV_HANDLE_EMULATE_IOCP) { CloseHandle(req->event_handle); req->event_handle = NULL; } } } |
上诉源码中的注释详细解释了为什么会出现10061错误,根本原因是创建的uv_tcp_socket默认包含32个可连接的accept socket。因此在接受连接后,我的回调函数OnConnection中应该继续调用accept保持uv_tcp_socket可以继续接受新的连接。