关于C#:为什么四舍五入时.5变成1.0?应该不是0.5吗?

Why does .5 become 1.0 when rounding? Shouldn't it be 0.5?

我正在尝试学习C。
我正在使用Mac xCode v.4.1.1
在MacBook Pro上(13英寸,2012年中)
处理器:2.9 GHz双核Intel Core i7
内存:8GB

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while (c < .9)
{
    std::cin >> c;
    std::cout <<"\
c ="
<< c << '\
'
;
    array.push_back(c);
    c = round ((c *10)/10);
    std::cout <<"After rounding, c =" << c << '\
'
;
}
std::cout <<"\
Size of the vector \'array\' ="
<< array.size() << '\
'
;
for (int i = 0; i < array.size(); i ++ )
{
    std::cout <<"\
array["
<< i <<"] =" << array[i] << std::endl;
}

我的结果:

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.1

c = 0.1
After rounding, c = 0
.2

c = 0.2
After rounding, c = 0
.3

c = 0.3
After rounding, c = 0
.4

c = 0.4
After rounding, c = 0
.5

c = 0.5
After rounding, c = 1

Size of the vector 'array' = 5

array[0] = 0.1

array[1] = 0.2

array[2] = 0.3

array[3] = 0.4

array[4] = 0.5
Program ended with exit code: 0


这就是std::round的定义方式。

Computes the nearest integer value to arg (in floating-point format), rounding halfway cases away from zero, regardless of the current rounding mode.

您可能想看一下std::floorstd::ceil,因为您似乎期望这样的行为。