关于unity3d:是否可以使用ARCore在iOS上进行增广面孔?

Is it possible to do Augmented Faces on iOS with ARCore?

有谁知道使用ARCore在iOS上可以做增强人脸吗? 我正在专门谈论这个:

https://developers.google.com/ar/develop/unity/augmented-faces/developer-guide

我知道ARCore支持iOS的Cloud Anchor,但我尝试将此示例项目中的" ARkit设备"粘贴到Augmented Faces(也替换了一些组件)上,但没有成功。 你知道有可能吗?
请帮忙!


是的,有可能!

以下是《 Augmented Faces iOS开发人员指南》的引文:

  • Clone or download the ARCore SDK for iOS from GitHub to obtain the
    sample app code.
  • Open a Terminal window and run pod install from the
    folder where the Xcode project exists.
  • Open the sample app in Xcode
    version 10.3 or greater and connect the device to your development
    machine via USB. To avoid build errors, make sure you are building
    from the .xcworkspace file and not the .xcodeproj file.
  • Press Cmd+R or
    click Run. Use a physical device, not the simulator, to work with
    Augmented Faces.
  • Tap"OK" to give the camera access to the sample app.
    The app should open the front camera and immediately track your face
    in the camera feed. It should place images of fox ears over both sides
    of your forehead, and place a fox nose over your own nose.
  • 您也可以在此处观看视频教程。


    不,在撰写本文时(2019年8月26日),仍然没有迹象表明iOS版本会得到谷歌ARCore团队增强的面部支持。

    对于iOS平台,最好的选择仍然是支持面部跟踪的Apple ARKit,但仅限于支持TrueDepth摄像系统的设备。