关于.net:在C#中花了很长时间?

Mapping a ulong to a long in C#?

我正在尝试将ulong映射为long(反之亦然),并将uint映射为int(反之亦然),如下所示-为了将值保存在具有签名类型的MS-SQL数据库中 仅整数和biginteger。

我这样做是因为我必须检查(在数据库中)数字(uint,ulong)是否在uint / ulong范围(IPs-v4和v6)中的某个范围内;实际上ulong实际上是一个uint128,由 两个乌龙)。

UlongToLong

UIntToInt

有没有比我在这里的代码更有效的方法来完成此操作:

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public static ulong SignedLongToUnsignedLong(long signedLongValue)
{
    ulong backConverted = 0;

    // map ulong to long [ 9223372036854775808 = abs(long.MinValue) ]
    if (signedLongValue < 0)
    {
        // Cannot take abs from MinValue
        backConverted = (ulong)System.Math.Abs(signedLongValue - 1);
        backConverted = 9223372036854775808 - backConverted - 1;
    }
    else
    {
        backConverted = (ulong)signedLongValue;
        backConverted += 9223372036854775808;
    }

    return backConverted;
}


public static long UnsignedLongToSignedLong(ulong unsignedLongValue)
{
    // map ulong to long [ 9223372036854775808 = abs(long.MinValue) ]
    return (long) (unsignedLongValue - 9223372036854775808);
}


public static int UnsignedIntToSignedInt(uint unsignedIntValue)
{
    // map uint to int [ 2147483648 = abs(long.MinValue) ]
    return (int)(unsignedIntValue - 2147483648);
}


public static uint SignedIntToUnsignedInt(int signedIntValue)
{
    uint backConverted = 0;

    // map ulong to long [ 2147483648 = abs(long.MinValue) ]
    if (signedIntValue < 0)
    {
        // Cannot take abs from MinValue
        backConverted = (uint)System.Math.Abs(signedIntValue - 1);
        backConverted = 2147483648 - backConverted - 1;
    }
    else
    {
        backConverted = (uint)signedIntValue;
        backConverted += 2147483648;
    }

    return backConverted;
}


public static void TestLong()
{
    long min_long = -9223372036854775808;
    long max_long = 9223372036854775807;

    ulong min_ulong = ulong.MinValue; // 0
    ulong max_ulong = ulong.MaxValue; // 18446744073709551615  = (2^64)-1

    long dbValueMin = UnsignedLongToSignedLong(min_ulong);
    long dbValueMax = UnsignedLongToSignedLong(max_ulong);


    ulong valueFromDbMin = SignedLongToUnsignedLong(dbValueMin);
    ulong valueFromDbMax = SignedLongToUnsignedLong(dbValueMax);

    System.Console.WriteLine(dbValueMin);
    System.Console.WriteLine(dbValueMax);

    System.Console.WriteLine(valueFromDbMin);
    System.Console.WriteLine(valueFromDbMax);
}


public static void TestInt()
{
    int min_int = -2147483648; // int.MinValue
    int max_int = 2147483647; // int.MaxValue

    uint min_uint= uint.MinValue; // 0
    uint max_uint = uint.MaxValue; // 4294967295 = (2^32)-1


    int dbValueMin = UnsignedIntToSignedInt(min_uint);
    int dbValueMax = UnsignedIntToSignedInt(max_uint);

    uint valueFromDbMin = SignedIntToUnsignedInt(dbValueMin);
    uint valueFromDbMax = SignedIntToUnsignedInt(dbValueMax);

    System.Console.WriteLine(dbValueMin);
    System.Console.WriteLine(dbValueMax);

    System.Console.WriteLine(valueFromDbMin);
    System.Console.WriteLine(valueFromDbMax);
}


要从ulong映射到long,请强制转换并添加long.MinValue。 要从long映射回ulong,请减去long.MinValue并进行转换。 无论哪种情况,都应使用未经检查的上下文,以便忽略溢出条件。

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public static long MapUlongToLong(ulong ulongValue)
{
    return unchecked((long)ulongValue + long.MinValue);
}

public static ulong MapLongToUlong(long longValue)
{
    return unchecked((ulong)(longValue - long.MinValue));
}

uintint的逻辑完全相似。


死灵法术。
基于Tanner Swett的答案的通用答案:

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private static class Number< T >
{

    private static object GetConstValue(System.Type t, string propertyName)
    {
        System.Reflection.FieldInfo pi = t.GetField(propertyName, System.Reflection.BindingFlags.Static
            | System.Reflection.BindingFlags.Public
            | System.Reflection.BindingFlags.NonPublic
            );

        return pi.GetValue(null);
    }

    private static T GetMinValue< T >()
    {
        return (T)GetConstValue(typeof(T),"MinValue");
    }

    private static T GetMaxValue< T >()
    {
        return (T)GetConstValue(typeof(T),"MaxValue");
    }


    private static System.Func<T, T, T> CompileAdd< T >()
    {
        // Declare the parameters
        System.Linq.Expressions.ParameterExpression paramA =
            System.Linq.Expressions.Expression.Parameter(typeof(T),"a");

        System.Linq.Expressions.ParameterExpression paramB =
            System.Linq.Expressions.Expression.Parameter(typeof(T),"b");

        // Add the parameters
        System.Linq.Expressions.BinaryExpression body =
            System.Linq.Expressions.Expression.Add(paramA, paramB);

        // Compile it
        System.Func<T, T, T> add =
            System.Linq.Expressions.Expression.Lambda<System.Func<T, T, T>>
            (body, paramA, paramB).Compile();

        return add;
    }


    private static System.Func<T, T, T> CompileSubtract< T >()
    {
        // Declare the parameters
        System.Linq.Expressions.ParameterExpression paramA =
            System.Linq.Expressions.Expression.Parameter(typeof(T),"a");

        System.Linq.Expressions.ParameterExpression paramB =
            System.Linq.Expressions.Expression.Parameter(typeof(T),"b");

        // Subtract the parameters
        System.Linq.Expressions.BinaryExpression body =
            System.Linq.Expressions.Expression.Subtract(paramA, paramB);

        // Compile it
        System.Func<T, T, T> subtract =
            System.Linq.Expressions.Expression.Lambda<System.Func<T, T, T>>
            (body, paramA, paramB).Compile();

        return subtract;
    }

    public static T MinValue = GetMinValue< T >();
    public static T MaxValue = GetMaxValue< T >();
    public static System.Func<T, T, T> Add = CompileAdd< T >();
    public static System.Func<T, T, T> Subtract = CompileSubtract< T >();
}



public static TSigned MapUnsignedToSigned<TUnsigned, TSigned>(TUnsigned ulongValue)
{
    TSigned signed = default(TSigned);
    unchecked
    {
        signed = Number<TSigned>.Add((TSigned)(dynamic)ulongValue, Number<TSigned>.MinValue);
    }

    return signed;
}


public static TUnsigned MapSignedToUnsigned<TSigned, TUnsigned>(TSigned longValue)
{
    TUnsigned unsigned = default(TUnsigned);
    unchecked
    {
        unsigned = (TUnsigned)(dynamic) Number<TSigned>
            .Subtract(longValue, Number<TSigned>.MinValue);
    }

    return unsigned;
}

当量:

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// return MapUnsignedToSigned<ulong, long>(ulongValue);
private static long MapULongToLong(ulong ulongValue)
{
    return unchecked((long)ulongValue + long.MinValue);
}


// return MapSignedToUnsigned<long, ulong>(longValue);
private static ulong MapLongToUlong(long longValue)
{
    return unchecked((ulong)(longValue - long.MinValue));
}

尽管坦纳·斯威特是正确的。 一个更好而又肮脏的解决方案是告诉.net将ulong的访问映射到与long相同的内存地址。 这将为您提供瞬时转换速度。

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void Main()
{
    var foo = new Foo { Long = -1 };

    Console.WriteLine(foo.ULong);
}

// Define other methods and classes here
[StructLayout(LayoutKind.Explicit)]
public class Foo
{
    [FieldOffset(0)]
    private ulong _ulong;

    [FieldOffset(0)]
    private long _long;

    public long Long
    {
        get { return _long; }
        set { _long = value; }
    }

    public ulong ULong
    {
        get { return _ulong; }
        set { _ulong = value; }
    }
}

通过将实体框架POCO设置为使用显示的属性,可以控制字段映射到的内存地址。

因此,永远不会发生转换。

此代码比Tanner Swett的代码快100%。