关于C#:在0x00007FF746DA221B抛出的异常SDL_game.exe:0xC0000005:访问冲突读取位置0xFFFFFFFFFFFFFFFF

Exception thrown at 0x00007FF746DA221B SDL_game.exe: 0xC0000005: Access violation reading location 0xFFFFFFFFFFFFFFFF

我正在尝试调试应用程序,并且不断收到此错误,并且我不知道如何解决它。在调试时,我发现错误的地方是函数parseObjects。它还从游戏对象工厂中调用一个create函数,如下所示...

GameObject* GameObjectFactory::create(std::string typeID)
{
std::map<std::string, BaseCreator*>::iterator it = m_creators.find(typeID);

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if (it == m_creators.end())
{
    std::cout <<"could not find type:" << typeID <<"\
"
;
    return 0;
}

BaseCreator* pCreator = (*it).second;
return pCreator->createGameObject();}

此后,它调用创建者对象加载函数,该函数成功加载了参数,但是当它尝试将对象推回到向量中时,会收到上面指出的错误。

在0x00007FF746DA221B SDL_game.exe上引发的异常:0xC0000005:访问冲突读取位置0xFFFFFFFFFFFFFFFF。

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    ...
    e->Attribute("x", &x);
    e->Attribute("y", &y);
    e->Attribute("width", &width);
    e->Attribute("height", &height);
    e->Attribute("numFrames", &numFrames);
    e->Attribute("callbackID", &callbackID);
    e->Attribute("animSpeed", &animSpeed);

    type = e->Attribute("type");
    textureID = e->Attribute("textureID");

    GameObject* pGameObject = TheGameObjectFactory::Instance()->create(type);
    pGameObject->load(new LoaderParams(x, y, width, height, textureID, numFrames, callbackID, animSpeed));
    pObjects->push_back(pGameObject); // fails on this line ???
}`

调试器在向量中转到此行...
bool _Inside(const value_type *_Ptr) const
{ // test if _Ptr points inside vector
return (_Ptr < this->_Mylast() && this->_Myfirst() <= _Ptr);
}

任何帮助和建议将不胜感激...


我认为可能会发生这种情况,因为您的向量pObjects尚未初始化或处于某种损坏的状态。